DIRE BADGER
{{Monster Table
| creature=
| style=
| size=Medium | type= Animal
| hd= 3d8+15 | hp=28
| init= +3
| speed= 30 ft. (6 squares), burrow 10 ft.
| ac= 16 (+3 Dex, +3 natural) | touch= 13 | flat= 13
| bab= +2 | grapple=+4
| at= Claw +4 melee (1d4+2)
| full_at= 2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
| space= 5 ft. | reach=5 ft.
| sa= Rage
| sq= Low-light vision, scent
| fort= +7 | ref= +6 | will= +4
| str=14| dex=17| con=19| int=2| wis=12 | cha=10
| feats= Alertness, Toughness, TrackB| env= Temperate forests
| org= Solitary or cete (2–5)
| cr= 2
| treas= None
| align= Always neutral
| adv= 4–9 HD (Large)
| la= —
}}
These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.
A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.
COMBAT
Dire badgers attack with their sharp claws and teeth.
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Consitution, and –2 AC. The creature cannot end its rage voluntarily. SEE WIKIPEDIA ENTRY: Badger- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:CR2 Category:Forest Terrain Category:Medium Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Temperate Climate Category:Dire Animal Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}